![]() Damage bonus per level increased from 25% to 35%ĭeveloper Comments: Martial Arts skills are receiving a significant change with having Finishing Moves (including the Attack skill) only consume 1 of each charge at a time instead of all 3 at once.Now guarantee hits the target only if the Assassin has any Martial Arts charges.Damage bonus per level increased from 10% to 20%.Damage bonus per level increased from 5% to 15%.Now always hits the target only if the Assassin has any Martial Arts charges.Now consumes only 1 of each Martial Arts charge when cast.Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level.“Strafe” will no longer have weapon damage reduction and will also provide Attack Rating so that it can have distinctive advantages over the other physical bow skills. Also, mana costs were reduced for the elemental arrow skills to give them more general usage. Average Fire Damage per second scaling increased by about 100%ĭeveloper Comments: Fire bow skills are receiving damage scaling improvements at higher levels so that they consistently fulfill their fire elemental damage type roles for their level tier.Fire Arrow synergy increased from +12% to +14%.Damage scaling increased by about 50% for higher skill levels.Mana Cost no longer increases per level.Now also gives increased Attack Rating with +30% baseline and +9% per level.Removed the 25% weapon damage reduction from this skill.Damage bonus per level increased from +5% to +7%.Increased the amount of physical damage converted to magic damage for the base level and per level.Mana Cost per level reduced from +0.5 to +0.25.We improved the radius for “Inner Sight” and “Slow Missiles”, and we gave more reason to invest skill points for “Slow Missiles.” Also, we wanted to alleviate the disadvantage of the animation lockout from using the “Dodge” and “Avoid” skills so that players are more willing to spend points on these skills. The animation can now be interrupted and will no longer lock out the Amazon from performing other actionsĭeveloper Comments: We wanted to add some quality-of-life changes to certain Passive and Magic Skills.Casting Delay reduced from 6 seconds to 0.6 seconds.This skill will now reduce enemy missile damage based on skill level.Missile slow now scales instead of staying at a flat base of 33%. ![]() This skill’s radius has increased by 35%.Also, we are improving the power of the lesser-used melee skills such as “Impale” and “Fend.” Lastly, “Plague Javelin” has received improvements with Casting Delay, damage synergy, and duration scaling, to further diversify its usage compared to “Poison Javelin.” Passive And Magic Skills Inner Sight Casting Delay reduced from 4 seconds to 1 secondĭeveloper Comments: We wanted to give more advantages for using Amazon melee skills, so we are freeing up skill synergy reliance on “Lightning Fury”, which will make the lightning melee skills a cheaper skill point alternative to build around.Poison Javelin synergy increased from +10% to +14%.Poison duration is now fixed at 3 seconds.Tooltip updated to now display Casting Delay.Casting Delay will no longer share its cooldown with other skills that have Casting Delays.This skill’s damage scaling at high levels has been slightly adjusted.Charged Strike synergy increased from +8% to +11%.Lightning Bolt synergy increased from +8% to +11%.Power Strike synergy increased from +8% to +11%.Power Strike synergy increased from +10% to +14%.Lightning Strike synergy increased from +10% to +14%.Charged Strike synergy increased from +10% to +14%.Lightning Bolt synergy increased from +10% to +14%.Removed synergy from Lightning Fury skill. ![]()
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